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This way, you will have both characters with customized idles AND collision off. Edit the Appeal pose of character 2 and perform the move. Edit the Critical Edge pose of character 1 and perform the move (it must hit). Perform the move appeal/CE again and the character should be in the selected pose:Ħ) The "best combination" to have most of the features is: Select one of these new poses and click Ok. So you can change their idle pose:ĥ) To do so, double-click in the value (the number at the end of the line, column "Value") of "Appeal - New Pose" or "Critical Edge - New Pose". He is locked in his idle, Cassandra woke up and you can edit their poses.Ĥ) Even with a STATIC idle, some characters are still complicated to be used with the pose script. Using the Critical Edge will also disable the collision.ĭemonstration: in this GIF, Cervantes performed a CE and now the collision is off.
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I don't recommend saving over the original because you could accidentally mess up something so it's good to keep the original for backup. In the Cheat Engine window, click in "File" > "Save as.".After you make all the modifications you want, you need to save the modified table (or you will lose these changes when you close the program).Just as example, I changed to "Shift + PgDown": Click in the "Clear" button to remove the previous combination and press the key(s) you want to set as hotkey. Press “Ctrl+H" (this is a Cheat Engine command) and a new window will appear.
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Search in the Cheat Engine interface the line with the function you want to change.
#CUSTOM SOUL CALIBUR 5 CHARACTERS UNICORN HOW TO#
How to set them depends on your preferences, but something you should avoid is picking the same hotkeys already being used by other scripts from the table. The "J" key is the in-game "cancel" button so this can be a problem if you want to use the hotkey "m+ J" (decrease axis y value) in the CAS screen.īesides, getting the pose as you intend may be time consuming so it's good to have hotkeys that you are comfortable with. But if you use the script in training/battle, you can change the pose of player 2 too! These are the hotkeys:ĭepending on how your keyboard is mapped and which mode you want to use the script, you may have some conflicts with the default hotkeys.
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But instead of resetting the values, the idea is to keep the modifications and select more joints to change until you get the desired pose. Don't use the "J" hotkey for now or see the section "6-Changing the hotkeys") (note®: the "J" key is the in-game cancel button, so you may have problems using it in Creation Mode. Changing the value of axis Y (M+L to increase or M+J® to decrease) has these results:.Changing the value of axis Z (M+U to increase or M+O to decrease) has these results:.Decreasing the value of axis X (M+I) to negative values will result in:īefore trying the next axis, use the reset (M+C), so you can see how each axis affects the pose individually.Increasing the value of axis X (M+K) will result in this pose:.The joint number "2" is easy to show, so the following examples will use it:.The table doesn't show the accumulated values, but when you press the reset hotkey, you know that the value returned to zero. Everytime you press the hotkeys the corresponding value will be added or subtracted for that joint and axis.This reset hotkey (M+C) will cancel the changes for the CURRENT JOINT, but you can disable the script by unchecking the "control joints" mark box and cancel the changes for ALL JOINTS.Reset the current joint (x, y and z values = 0)
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